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elint.gsh
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2000-09-09
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// defines Elint Robot
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
#ifndef INCLUDED_ELINT_GSH
#define INCLUDED_ELINT_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
hierarchy Hcy_Elint
{
file "units\elint mkii.RIF"
name "elint mkii"
hotspot "dum flash"
}
hierarchy Hcy_ElintShadow
{
file "units\elint_shadow.RIF"
name "elint_shadow"
}
hierarchy Hcy_ElintCustomize
{
file "units\wepelint.RIF"
name "wepelint"
}
character Chr_Elint : Chr_DefaultGoodie
{
turning speed 1 // this is in revolutions per second
walking speed 1 // this is in animation cycles per second
strength 100 // initial strength points
aim 0 // how many degrees off target he can be at most
sight angle 75 // in degrees
sight range 12 // in metres
hearing range 0 // in metres
aggression 0.7 // from 0 to 1
radius 0.5 // used by the movement model
shadow hierarchy Hcy_ElintShadow
customization hierarchy Hcy_ElintCustomize
description elint description
status window u 0
status window v 337
gun yaw angle 180
vision cone no
}
role Rol_Elint : Rol_DefaultRobot
{
shape Hcy_Elint
character Chr_Elint
identifier "ELINT"
armour 2
destructibility Des_Explode
ai bot
limit 8
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_ELINT_GSH